- #Read file only character diablo 2 32 bit#
- #Read file only character diablo 2 full#
- #Read file only character diablo 2 code#
Only exists when the item's rarity is set ID of the set type of the item (see the setID field of the d2item struct)
Only exists when the item's rarity is magic ID of the suffix type of the item (see the magicSuffix field of the d2item struct) Only exists when the item's rarity is magic ID of the prefix type of the item (see the magicPrefix field of the d2item struct) Only exists when the item's rarity is superior/high quality ID of the superior type of the item (see the superiorID field of the d2item struct) Only exists when the item's rarity is low quality ID of the low quality type of the item (see the lowQualityID field of the d2item struct) Only exists when the item is class specific ID of the class-specific automagic affix the item has (see the automagicID field of the d2item struct) Only exists when the item has multiple pictures ID of the picture used for this item (out of the available pictures for the item type) See the rarity field of the d2item structįrom here on out, bit offsets begin to vary depending on the values of the fields, so they will no longer be shown.
#Read file only character diablo 2 32 bit#
Typically interpretted as an unsigned 32 bit integer and displayed using the printf format string "%08X" If this is a simple item (bit offset 37), then this item has been fully read and the remaining bits up to the next byte boundary are padded with 0's. The number of items socketed within this item Note: Item codes can be 4 characters long.
#Read file only character diablo 2 code#
Item code as 4 8-bit-wide characters, where a space character (0x20) should be treated as a null terminator. Each character is 7 bits wide, up to a maximum of 15 characters.Īfter the terminating null character of the ear's player name, the item has been fully read and any remaining bits up to the next byte boundary will be padded with 0's. Name of the ear's former owner as a null-terminated string. If the item is an ear (bit offset 32), then see "Ear", otherwise skip to "Non-Ear" See the panelID field of the d2item struct. See the equippedID field of the d2item struct. See the locationID field of the d2item struct. See the version field of the d2item struct. Item is simple (only contains 111 bits of data) Item is a starting item (was given to the player at the time of character creation) Item is new (picked up since the last time the game was saved) To test a bit field reader implementation, the following checks can be performed while using this file as the test data: char c1 = ( char)read_bits(data, 76, 8) Ĭhar c4 = ( char)read_bits(data, 100, 8) Īssert(c1 = 'r' & c2 = '1' & c3 = '1' & c4 = ' ')
In C, the following macro can be used to read an arbitrary bit field as described above (code is originally from here): # define read_bits(start,size) \ The bytes shown are those that contain the 32 bits used store an item's code (which starts at bit offset 76 every 8 bits contains an ASCII character). The following is a diagram attempting to illustrate how the item code bits should be interpretted. the reverse of how bytes are typically represented) while also acounting for the fact that bits can span across byte boundaries. However, when reading bit fields, bits should be interpretted from 'left-to-right', or least-significant-bit to most-significant-bit (i.e. In other words, the items in the sockets should be considered part of the item that they're contained in.īytes are saved as little-endian (least significant byte first).
#Read file only character diablo 2 full#
That is, an item list with 1 item that has 2 socketed items inside it will have a value of 1 in this field, even though the full data will have 3 items in it. it does not include items that have been inserted into the sockets of the 'root' items.
Note: This number only counts 'root' items, i.e. Number of items in the list as a 16 bit unsigned integer. Must be "JM" ( 0x4D4A when read as a 16 bit unsigned integer).